Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Alx Warlord
Security Task Force
160
|
Posted - 2012.09.18 15:13:00 -
[1] - Quote
Really good : ) [Discussion] - New POS System (Construction Block Built - Starbasecraft) |

Alx Warlord
Security Task Force
163
|
Posted - 2012.09.23 02:42:00 -
[2] - Quote
CCP Arrow, I would really like if you give some love for the miners...
1 - add more information for the asteroid survey scanner, now it shows ( Ore / Quantity / Distance ), it could also show ( volume ) what would be easy to calculate using the ore type and the quantity... and could also show ( time to deplete with 1 turret / time to depleet with all turrets ) it would be easily calculated using the volume and the power of the mining turret .
2 - Add Amount of ore already mined in the cycle (when you hover the mouse over the turret icon, show how much ore it would yield if deactivated ) this would make the informations given by the survay scaner a really good differential for mining ships, and a reason to don't mine afk.
Btw, you are doing a great job with the inventory UI!!! I really like it!!! [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Alx Warlord
Security Task Force
168
|
Posted - 2012.09.26 02:37:00 -
[3] - Quote
Grey Stormshadow wrote:Alx Warlord wrote:CCP Arrow, I would really like if you give some love for the miners...
1 - add more information for the asteroid survey scanner, now it shows ( Ore / Quantity / Distance ), it could also show ( volume ) what would be easy to calculate using the ore type and the quantity... and could also show ( time to deplete with 1 turret / time to depleet with all turrets ) it would be easily calculated using the volume and the power of the mining turret .
2 - Add Amount of ore already mined in the cycle (when you hover the mouse over the turret icon, show how much ore it would yield if deactivated ) this would make the informations given by the survay scaner a really good differential for mining ships, and a reason to don't mine afk.
Btw, you are doing a great job with the inventory UI!!! I really like it!!! 1) Everything doesn't have to be so easy. Mining is boring enough already without nerfing the only actual math you can do in background while mining. If you want to mine more efficiently - learn to think while you do it. 2) Read above. You can estimate the amount in your head already and cycle the laser in mid cycle as often your capacitor allows. If you're running out of cap, the orca is there to give you a boost. That is for what it is made..
1) As I said, it is simple math, no need to think, just trow in a excell spreadsheet, as I do. So math making for mining IS BORING! and the UI make it a pain. And how inproving the UI would nerf something!? If you don't wan't to use it, don't use it. But it makes no sense we receive so crap quality information. That is why most people afk mine, because it is just not worth.
2) THIS shows that you probably use multiple accounts and/or mine afk the whole day. And don't wan't people that are not afk nor multiboxing to have an advantage over you that will probably have issues managing x accounts. '
The last one that trolled me like you did now was complaining about my suggestion on " recovery drones when disconnect " and it was a good idea, because as this idea here, it makes the gaming experience better. So, get some good arguments before trowing some rocks. Or if you think that is fun to have a bad UI go play another game becouse EVE devs are constantly making the game better! [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
197
|
Posted - 2012.11.20 22:59:00 -
[4] - Quote
CCP I would like for you guys to give asteroid survay scaners some more love: Give the results some more information, like remaining volume and maybe approximate isk value of the stack.
Please CCP arrow, tel me that it is not difficult and can be done in a couple of hours!!!! Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
229
|
Posted - 2012.12.13 18:09:00 -
[5] - Quote
Well... Try to make it simple.
As did with orca
It is impossible to do things globally, as everyone admins stuff in its own way. So Split It ! The management is NOT a tree anyway, it is a WEB! Remember that a NASA janitor have acess to places that not even the president have....
And the biggest problems in the Corp management is ITEM management. so:
REVAMP POS: it is the biggest problem for the inventory, now we have many structures with (many x allot) tabs spread among them... we should make it simple. 1 dockable structure with 1 x N tabs...
Then every Station and POS should have an local and single Corporation Hangar with no tabs. and IN THERE the corp manager could place Secured Station Container.
REVAMP CONTAINERS: Every Secured container should have a list of players that can open it. You should also be able to select grup of chars. (Lets says that you corp are split into "vets" and "noobs" so there would be a simple UI where you could sellect who goes to what group) and then in the can you could do: permission> corp> vets > yes and then permission>corp> noobs> no. And all problems are solved.
Then allow the corp CEO and who he really trust to have remote acess to the containers security UI.
And almost All problems solved.
But there is also the POS management roles!!
Easy, give the POS a Owner, a player that will keep the POS. and he can manage the pos Building UI and Fuel. He can give individual permission to others to acess the tabs. If the owner is the corp. then the CEO have the ownership of the POS. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
|
|